
About
Hi – my names Sirina and I am a New Zealand based 3D Generalist!
I have a passion for creating, and enjoy both the technical and creative aspects of industry work.
My formal journey with 3D began in 2015 at Media Design School. I finished in 2017 with a Bachelor of Art and Design focusing on Technical Directing.
Since then, I’ve had the pleasure of working on very creative and inspiring cutting-edge projects.
This includes creating digital twins in a real-time pipeline, product development, AI research and implementation, real-time environment building for LED walls, and asset creation / modelling / lighting / rendering for film.
I’m currently on the look-out for future opportunities, and would love to chat more!
Education
Diploma of Science and Technology | Massey University | 2013 – 1014
With a focus on Zoology and Environmental science, this provided me with a stable foundation of which to relate my creative endeavors.
Bachelor of Art and Design | Media Design School | 2015 – 2016
Majoring in Technical Directing – encompassing lighting, FX, Compositing, Modelling, Texturing, Layout, Animation + more.
Work History
CG Artist | Soul Machines | 2017 – 2025 | 7+ years
During my time at Soul Machines I was assisting with the creation, development, and delivery of high-quality Digital Humans.
This included helping develop a large library of blendable assets, integrating revolutionary AI technologies, and delivering products for clients across a magnitude of use cases, including: conferences, TV shows, documentaries, live-demos and bespoke client deliverables.
Key areas of involvement:
- Engine Evolution and New Technologies
- Digital Celebrities and Twins
- Pipeline Automation
- Avatar Technology
- 3D Content Delivery
3D Generalist | Cause and FX | 2025 | 6 months
Key areas of involvement:
- Celebrity digital face replacements (modelling through to surfacing, lighting and rendering)
- Lighting and rendering in Houdini / Solaris
- Multiple Unreal Engine environment builds
- General asset creation / ingestion, both hard-surface and organic
The Wrecking Crew (2026)
Lenovo Tech Conference Backdrop (2026)
Unreleased TV Series (2027)
Freelancing | Continuous
Story-boarding for pre-production
Concept Art
Published Illustrations
